The Art of Video Games: Flower” Exhibition Video

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  • NARRATOR: “Flower” stands apart from almost every contemporary game in its genre. Designer Jenova Chen described it as “an interactive poem” that explores the tension between nature and urban environments. The player becomes the wind, breathing life back into the world by flying through flowers strewn across the landscape. With every flower reached, more petals join the wind to create a vibrant dance of color.

    The original idea for “Flower” was inspired by Chen’s move from Shanghai to California. Growing up in a sprawling urban center, he had never experienced the green, rolling hills that he saw on the west coast. He wanted to develop a game that would give players the same experience, allowing them to bring nature into their homes in an interactive way. Playing “Flower” inspires peace, wonder, joy, freedom, and even sadness in a way that no video game has ever done before.

    Flower Sony Computer Entertainment America LLC This video is one of 80 displayed in The Art of Video Games exhibition at the Smithsonian American Art Museum.