The Art of Video Games: “Metal Gear Solid” Exhibition Video
“Weapons and equipment OSP?”
“Yes. This is a top-secret black op. Don’t expect any official support.”
NARRATOR: “Metal Gear Solid” provided the template for all stealth games today. Designer Hideo Kojima employed dramatic cutscenes, or in game movies, a powerful orchestral score, and innovative game play to create a compelling narrative and a new perspective on the action genre. Kojima wanted to show that war and violence should not be used to solve problems. Each situation or challenge in the game presents multiple options, leaving it to the player to decide how much force or stealth to apply.
Unlike other action games of its time, it is possible to complete “Metal Gear Solid” without killing a single enemy. Kojima wanted the world and its inhabitants to be as realistic as possible. To achieve this, his team worked first in traditional art materials - sculpting clay models of the characters and painting concepts for the environments. The resulting digital artwork, combined with the dramatic game play and challenging moral choices, made this game one of the few that propelled the PlayStation console to the forefront of the transition era.
Metal Gear Solid Ω 1998 Konami Digital Entertainment.
This video is one of 80 displayed in The Art of Video Games exhibition at the Smithsonian American Art Museum.