The Art of Video Games: “Panzer Dragoon II: Zwei” Exhibition Video
The player can control some movement left to right and up and down, but the forward motion cannot be stopped. This mechanic provided the design team with greater scope in the creation of the game world. Since the player and the camera had limited movement along a specific path, graphics could be loaded progressively, or streamed, directly from the CD ROM. This allowed for increased detail in the player’s surroundings, from huge caverns to sweeping vistas, and created a believable 3D world on a system designed for 2D.
Panzer Dragoon II: Zwei Ω SEGA. All Rights Reserved. This video is one of 80 displayed in The Art of Video Games exhibition at the Smithsonian American Art Museum.