The Art of Video Games: Pikmin 2” Exhibition Video

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  • NARRATOR: Designer Shigeru Miyamoto was inspired by ants in his garden in Kyoto, Japan to create the Pikmin universe. Observing the way the ants worked together, he realized the perfect fit with an idea he and his team had been working on that involved manipulating tiny creatures in a miniature world.

    In "Pikman 2," the player must grow and harvest the pikmin and guide them to find human artifacts such as batteries, bottle caps, floppy disks, and rotten fruit. The graphics and game play emphasize the minute scale of the character, with numerous pikmin needed to complete tasks, like lifting a single battery.

    At a time when many video games were exploiting advanced technologies to present vast intergalactic worlds, "Pikmin 2" presented the intriguing idea that entire societies might exist beneath our feet.

    Pikmin 2 Nintendo of America, Inc.

    This video is one of 80 displayed in The Art of Video Games exhibition at the Smithsonian American Art Museum.