The Art of Video Games: Super Mario Brothers 3” Exhibition Video

  • Super Mario Brothers 3 Nintendo of America, Inc.

    This video is one of 80 displayed in The Art of Video Games exhibition at the Smithsonian American Art Museum. 

    NARRATOR: In “Super Mario Brothers 3,” designer Shigeru Miyamoto built upon and refined the already successful game play and design of the original. Here, Mario traverses the seven regions of Mushroom World to end the dominance of the Koopalings at the behest of Princess Toadstool. The game features whimsical sprites, or two-dimensional animated objects, that integrate into colorful, sprawling environments. Mario can wear different suits through the game that give him different powers. This added variety to the strategy of the game as well as an element of surprise.

    The music was surprisingly complex for the technology and varied dramatically between levels, conjuring different moods to complement the visual environments. Miyamoto wanted the focus of the game to be about the wonder of discovery in places you least expect it. While the ultimate goal of the game is to defeat Bowser, it is the journey, not the destination, that is important.