The Art of Video Games: Zaxxon” Exhibition Video

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  • NARRATOR: Video game consoles were incapable of producing 3D graphics in the early 1980s. To achieve this illusion, designers skewed the perspective of objects to give an appearance of depth – and made convincing claims to have added a “new dimension” to video games.

    In “Zaxxon” you fly through a space station and deep space, avoiding obstacles and destroying enemy fighters in your path. The ship appears to be moving back and forth across the surface of the space station than rather just jump up and down the screen. Players determine their position while navigating this 3D environment by using an altitude meter and the shadow of the spaceship – an added element of realism to this early flight simulator.

    Zaxxon Ω SEGA. All Rights Reserved.

    This video is one of 80 displayed in The Art of Video Games exhibition at the Smithsonian American Art Museum.