SAAM is turning into a video game arcade! On Saturday, August 5 and Sunday, August 6, anyone can participate in game building workshops, hear musicians performing music inspired by classic Nintendo and Sega themes, and play more than 100 games.
For more than a year, Janet Echelman's woven sculpture 1.8 Renwick has beckoned people into the Grand Salon. Suspended high above, the billowing nets transform the space. At once an artwork and an experience, people walk around the room as colors projected on the hand-knotted nets shift, or stretch out on the floor for a new view and a moment of peace.
On December 1, Dakin Hart, senior curator of The Noguchi Museum and co-curator of Isamu Noguchi, Archaic/Modern gave a talk at SAAM on the themes of the exhibition. As Hart navigates Noguchi's visionary work, he looks at the artist's ability to take inspiration from the ancient and the modern to create abstract and timeless works.
Today, we begin a periodic series of photos visitors take in our galleries where, with many exhibitions, photography is encouraged. In my daily dive into our social media interactions, I take note of the unique ways you, our visitors, capture your experience in SAAM and the Renwick Gallery.
Shortly after its release, colleagues began playing Pokémon Go —an augmented reality game that has captured the imagination of the entire internet. Museum visitors were doing the same. At the Smithsonian American Art Museum, new games are often received with more enthusiasm than might be expected of an art museum. Perhaps you've heard, SAAM has a long history with games. Creating, collecting, exhibiting, and, of course, playing them. They're fun, they're often beautiful, and best of all, they connect people.